Can you believe it’s already been three years since Nintendo launched the Switch? Boy, time sure does fly when you’re drowning in a backlog of unplayed games huh? I can remember the night clearly, standing in line amongst dozens of other dorks, freezing my mushrooms off in the San Francisco wind. The excitement was palpable as we watched that clock count down until midnight and I couldn’t wait to throw a nice chunk of change at a Switch console, copy of Breath of the Wild, pro controller and Zelda, Guardian, Link, Link Rider and Bokoblin amiibo (not to mention somewhere in the neighborhood of 4-7 Fieldwork IPA’s and probably a late night slice). To celebrate Nintendo’s hybrid console entering its middle age (in typical Nintendo system years that is), I thought it would be fun to take a look at precisely which titles I’ve spent the most time playing during these past 156 weeks.
Why yes, that is my idea of fun!Read the rest of this entry »
When Nintendo first announced their new concept of combining video games with cardboard DIY, I thought it was a crazy idea with a lot of potential to be a massive sales success. I mean, kids love this kinda stuff right? With their damn Lego and the Minecraft and whatnot. But that’s also where I felt that it just wasn’t something I’d be able to get into myself. While the appeal is certainly easy to see, for me, when they’ve released this sort of thing in the past (Mario Paint, WarioWare DIY, Super Mario Maker, etc.), I always wound up having more respect for the creativity at work then actual fun with the experience. So as the launch date approached and the gushing reviews started to flow in, I was still more happy for Nintendo than convinced I needed to buy the thing. But of course, the big day comes and the sheer volume of joy pouring out of various social media posts turns my lack of interest into full blown curiosity. “What exactly is up with this?” I decided to go the mall with the thought that if they just so happened to not be sold out then y’now what? It’s meant to be.
You can probably tell where this is going.
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In an interview over at some site I’ve never heard of, the legendary Shigeru Von Miyamoto the Red went on record regarding the upcoming third installment of his Pikmin franchise stating:
“Our main aim in Pikmin 2 was to get rid of any stress as much as possible, so that it would be very user-friendly. Well, I myself couldn’t agree with that wussy wimp-chicken direction perfectly. That kind of nature of Pikmin 1 was exactly what I wanted to reproduce and I was actually intentionally doing so, so that Pikmin 1 could be a Man’s game.”
Apparently the decision to return the series to the challenge level of its original entry was initially met with mild protest by his dev team. Miyamoto soon realized that not only was he forced with the task of creating a worthy follow up, long desired by grown nerds worldwide, he was also in the rather unusual position of reminding his employees who
the fuck they work for. As he recalls:
“Or I should say that half of my job at that time wasn’t just to talk, but rather to persuade them to understand what I intended to do and to agree to my idea:
This game should be balls hard.”
Could it be that Wii U owners have some horrific challenges on the horizon? Or perhaps something was lost in translation? We’ll find out Q2 2013.
In honor of our main man turning 60 today, I taught myself how to type in Japanese for that headline. Pretty good huh? To celebrate this glorious occasion I plan on
dancing naked with all the windows open playing a few levels of Donkey Kong before I drunkenly pass out on my kitchen floor wearing Super Mario Bros. “Hammer Time” flannel pajama bottoms. How is this different from any other night you ask? Well for one thing, that’s really none of your business.