The final (and arguably greatest) installment of the tubby plumber’s 8-bit adventures is at last up for grabs from both the Wii U and 3DS’ respective eShops. Like, at this very moment. As in right now. #ohmygodwhatareyouwaitingfor, etc. Why have I deemed this news exciting enough to pull my fingers from a self-imposed writing slumber? What can I say, I like seeing Mario plastered across the front page of the site. So what if this NES classic has already been available on the original Wii’s Virtual Console for the better part of the last decade. Let alone to most nerds that still have their old cartridge collecting dust somewhere in the house (guilty). This is a game that is pure platforming perfection and demands to be bought over and over again, especially if you’ve managed to convince yourself that you have a disposable income (double guilty)! Neat new features for these versions of the game include mappable buttons along with the expected off-screen play feature on Wii U, while the 3DS marks the first time SMB3 has graced a Nintendo portable in its (for the most part) original incarnation. At least I think so…something about e-reader cards is tapping at the back of my memory so I’ll have to check in with ANC about that.
You may commence with the bitching about the lack of a unified account system at this time.
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Thanks to the
insanityincredible and unexpected generosity of a dear reader and friend, I’ve finally been dragged kicking and screaming into the current video game era, more or less, and now have a Nintendo 3DS system at my disposal. I suppose it’s time to do some reviews, then! You guys enjoy those, right? Hello? Norman, is that you?
I couldn’t help myself. Physical copies of the The Legend of Zelda: Wind Waker HD hit store shelves today but the digital version has been available through the Wii U’s eShop for a couple weeks now. As much as I can appreciate owning an actual disc, there’s no way I ever plan on reselling this and downloading it spared me the “experience” of “engaging” with my “community.” Enjoy your little Ganondorf toy you bastards. So at the stroke of midnight on September 20th, my Wii U welcomed into its tiny little baby hard drive this once highly divisive, now univerally acclaimed installment in the franchise. After 2 weeks of playing it pretty much nonstop, how well does the gameplay hold up? What’s been improved? Does it really look that much better? Is Tingle a convicted pedophile? Well, easy does it because I’m here to address most of that as well as force you to wade through a LOT of pics that I snapped through Miiverse!
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If you happen to frequent “legitimate” video game websites, chances are you may have stumbled across the fact that the 3DS recently became home to an extremely obscure little shooter called Summer Carnival ’92 Recca. Developed by Naxat Soft (?) for the original NES, this speedy little bastard was originally created specifically as a tournament game for some festival you’ve never heard of back in 1992. As such, not very many copies of the actual cartridge exist and it has since become a highly sought after collector’s item for people like ANC. Well, it’s now widely available for the first time ever via Virtual Console and I downloaded it earlier and just took it for a spin and whooo boy, this shit is crazy.
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I was just going to tell you that for a measly $14.99 you can now finally get your hands on Way Forward’s long awaited HD remake of Capcom’s Duck Tales game. Available on the Wii U’s eShop, this is a full-blown modern interpretation of the NES classic featuring a from top to bottom visual overhaul and all new dialogue recorded by none other than the original cast of the cartoon! The well loved pogo-hopping gameplay is preserved only now dolled up a bit with some fancy level design flourishes. In addition, plenty of gorgeous new cut scenes result in each stage feeling kinda like a full episode of the show I guess. But what about the music? Duck Tales is famous for sporting a fantastic soundtrack (who’s Moon Theme has graced many a nerd’s ipods for years now) and Remastered features all new renditions of those classic arrangements. As a bonus upon beating the game, players can even unlock a gallery featuring the original chiptunes (which can be set as the in-stage music) along with a whole assortment of extra goodies like concept art, background paintings, etc. But I can see you already know all about this stuff, don’t you. Hello?
Great news for fans of money: you can now download EarthBound for $9.99 on Wii U and Shantae for $4.99 on 3DS instead of paying triple digits per cart on eBay. Well, triple to the left of the decimal. You know what I meant, shut up. I’ve played both (and own one!) and they’re both pretty good! Go get ’em! Or read more if you’re like “Huh?”
From today through Sunday, June 30th, if your Wii U is connected to your Club Nintendo account and you buy a Virtual Console game from the Wii U eShop, you’ll get a one-time bonus of 20 coins in your Club Nintendo account on July 1st, in addition to the 10 coin post-play survey that comes later. Pretty simple, really. I suggest Mega Man X. **UPDATE** Or get NES puzzle game Yoshi if there’s nothing you really want, since it’s only 30 cents as part of the Famicom anniversary promo thingy!
Oh, and you also have three days to register all those Club Nintendo codes you forgot you had lying around if you want a shot at whatever ~*secret prize*~ they’ve got in store for Platinum this year. I myself am going to have to settle for the Gold level and the annual desk calendar, but those are actually pretty neat so it’s all good.
It’s been a while since there was last any news on the Wii U version of Pinball Arcade, FarSight Studios’ most glorious project since Color-A-Dinosaur, but there’s finally more to report, and it’s all becoming a bit more concrete. In a post on the official Pinball Arcade Facebook page today FarSight gave details on the status of all it’s various platform releases, and had this to say regarding Wii U:
Wii-U: The Beta build of our Wii-U Pinball Arcade release will enter internal test next week. It is scheduled for final submission to Nintendo in late July, and for release to customers in September. All of the tables in Table Packs 1 through 16 will be available on the Wii-U at launch.
So there you go! September! Assuming no major fuck-ups!