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Tabletop Reviews

Jan 25, 2015 0

Tabletop Review: Super Fantasy Rumble

Most games listed as “2-4 players” tend to be better experiences with four people, in much the same way cars drive better with four wheels. Consider me pleased, then, that a game which allows four players is actually a solid two player game that doesn’t need the additional bodies to make it work well. Super Fantasy Rumble by Passion Project is not a vibrator, as you might expect, but rather a strategy card game played out on a grid style board. In essence, there are two teams containing two leader cards and four warrior cards, each with their own special attacks, defense, and range. The range is perhaps the key differentiating element of the game, and what adds to its unique appeal.

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Aug 20, 2014 0

Tabletop Review: Compounded

Successfully Kickstarted in early 2013 and published by Dice Hate Me Games, Compounded is a Euro-style resource placement game that has lab chemists competing and cooperating to complete chemical experiments for points and glory! The resources in the game are atomic elements–you and your lab partners will be handling Hydrogen, Carbon, Oxygen, Nitrogen, Calcium, and Sulfur. Chemists set up their workbench, compounds are assembled in the lab, and initial elements are discovered–whoever discovers the rarest elements gets the lab key to go first, and let the science begin!
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Also known as Capo Creature
Jul 26, 2013 0

Tabletop Review: Boss Monster

On a site like this one (Nintendorks), chances are me, you, and every other person visiting is a fan of Nintendo. Not just Nintendo, but classic Nintendo and vintage video games in general. In fact, I don’t even own a current generation console, and like Magic Johnson’s dick, I would be afraid of putting a modern video game in my mouth for fear of getting AIDS. However, my heart will forever hold a place for 1980s video games, at least until the dementia destroys so much of my brain that I can only remember the Vietnam War…which I never fought in. Yet, while I welcome companies, big and small, to prey upon my memories of my childhood, I will still cast a discerning eye on any nostalgic molestation. Thus, we turn my eyeballs towards Boss Monster, the newest deck management card game on the market.

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Jul 10, 2013 0

Tabletop Review: Legendary: A Marvel Deck Building Game

This review was generously donated to Nintendorks by Dany Shehab aka Encubed who blogs about board games and other things about once a year at everydaybetterguy.blogspot.com.

I was introduced to Legendary: A Marvel Deck Building Game at a board game night at our local game store, and picked up my own copy soon after. Despite not being the best-designed game ever, it’s fun, easy to learn, and the superheroes theme is interesting enough to get even your dumb Call-Of-Duty-playing cousins to give it a shot.
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Jun 13, 2013 0

Tabletop Review: The Cave

I’m going to go out on a limb and say that caves are neat. They’re mysterious, full of cool rock formations, Batman lives in one, The Goonies explored one, and a good chunk of the world beneath us is still unexplored. Unfortunately I’m no speleologist, and the thought of spelunking into an unknown chasm only to get stuck halfway through a hole the size of my elbow and dying a dark painful death doesn’t appeal to me. Thankfully, Rebel.Pl‘s The Cave lets me pretend I’m spelunking safely in my own nerd cave!
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May 17, 2013 0

Tabletop Review: Tammany Hall

The story behind Doug Eckhart’s Tammany Hall is almost as interesting as the story behind Tammany Hall itself; published in 2010 by Stratamax Games, it was an instant hit at gaming conventions, selling all but 80 copies. Once Stratamax sold those remaining copies, Tammany Hall was gone for good (unless you wanted to pay insane prices). Luckily, a fan who managed to snag an original started publishing games through his own company, Pandasaurus Games. He asked Stratamax if he could re-publish the game through Pandasaurus, and to his surprise got the green light. And so the Kickstarter campaign began…
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Mar 23, 2013 0

Tabletop Review: The Great Heartland Hauling Co.

The box for The Great Heartland Hauling Co. states it’s “a cubes and cards game for 2 to 4 truckers”, and I can’t think of a much better, or cuter, description. Funded on Kickstarter back in September and published by Dice Hate Me Games, The Great Heartland Hauling Co. has you and your buddies trucking back and forth across the country picking up and delivering goods for cold hard cash. It’s an incredibly well-balanced game: simple at first glance, but with enough depth to inject a fair amount of strategy into each game.
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Mar 6, 2013 2

Tabletop Review: Gloom

Published in 2004, Gloom is your basic casual card game where you play cards to give yourself points, or play cards to make your opponents lose points. There is a delightful twist to Gloom, however. Each player overlooks five characters from four eccentric families, and using an Edward Gorey-meets-Addams Family theme players spend their turns weaving tales of woe and playing cards to make their family as miserable as possible and killing them off when they’re at their lowest of low. Read the rest of this entry »