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Impressions Reviews

Jun 17, 2010 Comments Off on The Legend of Kirbster: Back to Kirbing

The Legend of Kirbster: Back to Kirbing

“Kirby: Epic Yarn” is the wonderful surprise of the show, even beating out the joy spread by “Donkey Kong Country Returns.” This is not to say that Kirby is a better game, because even based on the demos it’s clear that it’s not. However, the Donkey Kong/Retro relationship had previously been rumored. It was on everyone’s minds. Kirby came out of nowhere. AND HE’S SO DIFFERENT!

This Kirby is made out of a couple strings of yarn. He doesn’t inhale enemies, he turns into a car and parachute on a whim, he moves through a world of cloth and zippers! This game is so weird and delightfully cute. And it’s two players! The game isn’t super hard based on the demo, and I have a feeling it won’t ever be anything ridiculously challenging, but it’s such a peaceful and relaxing little 2D platformer with some creative ideas.

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Jun 16, 2010 Comments Off on Rock Band 3: The Power of Love

Rock Band 3: The Power of Love


“But music games are dead! What else can they do? All they need is new songs. What a cash grab!”

Not so, dear reader. Firstly, “Rock Band 3” works with all your old music and gear, and includes a variety of interface and structure changes to smooth out the flow of things. Secondly, there’s a keyboard controller. Thirdly, you can use it, a fancy new guitar, and the drums you already own to learn to actually play real instruments.

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Jun 16, 2010 Comments Off on Aragorn’s Quest: This game isn’t finished yet?
Jun 16, 2010 Comments Off on Garret writes a 3DS article so I don’t have to.

Garret writes a 3DS article so I don’t have to.

Garret: Alright, jerks, I’ve played this 3DS business and it’s both amazing and then also confusingly odd(?). I don’t know what the best word would be.

Amazing: The screen. When you hit the “sweet spot” (more on that in a second), it’s sooo great. I played a demo of Pilotwings Resort and it was fantastic. The top screen is so crisp and the graphics are easily superior to PSP (but Wii/360/etc? mmmm no. Not with these games at this moment). There was flying-through-rings plane demo and a jetpack demo. They were both really great. The interesting thing about Pilotwings is that I ended up forgetting to focus on the 3D and just played the demo, and I like that. The effect is definitely there, but it’s not so glaring that it’s omnipresent above all else. With that said, though, when you turn the slider to “off,” you literally think “what the fuck is this shit?” It definitely adds enough to make you miss it, even if you don’t pay attention to it the entire time.


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Jun 16, 2010 Comments Off on NBA Jam: NAMBO JAM

NBA Jam: NAMBO JAM

There’s a new NBA Jam, you guys!
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Jun 16, 2010 Comments Off on Super Scribblenauts

Super Scribblenauts

Last year, we managed to cover a game right before a wave of buzz hit it, and we rode that wave. We rode it hard. Scribblenauts, by developer 5th Cell, was all people could talk about at both at the show and online at E3 2009. You can type anything and it would appear! Anything you want! Tucked into the back of one of the halls, it was the definition of a sleeper hit.

When the game came out, we realized that nothing could ever live up to that much hype. The game was still fun, and the core mechanic was brilliant and adorable, but unfortunately, control issues and frustrating action stages kept it from being a truly great game. This was disappointing, specifically for me. I wanted to love the game so, so much. My heart shrank a little on the day I stopped playing the game.

When I heard that 5th Cell was responding to the criticism of the first game with a sequel, Super Scribblenauts, though…well, hope started to course through my veins. Maybe, just maybe…5th Cell would read their criticism, smile, rush to their executive whiteboards and make this game perfect. Maybe Maxwell would be controllable via the D-Pad. Maybe the puzzles would take center stage. Maybe they would find some new clever mechanic to add to the variety of the game.

From my short time with the game on the show floor, I believe they have done that.
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Jun 16, 2010 Comments Off on Conduit 2: Conspiracies for Kids!

Conduit 2: Conspiracies for Kids!


High Voltage Software’s “The Conduit” was trying something no one else seemed to be bothering with. It was a FPS title on the Wii and it wasn’t ugly or hard to control. In fact, there is much to praise about “The Conduit,” but mostly in relation to the potential it squandered. High Voltage Software came up with some impressive techniques to apply to the genre on Wii and with there being virtually no shooters on the Wii (certainly none worth playing) it seemed like it would be an instant hit, but became the game to avoid. As of this writing “The Conduit” is the best shooter on the Wii, but it was so heavily publicized as an attempt to fill the void in a near empty genre that it stood out like a sore thumb for all its faults.

The game was not great.

“Conduit 2” is HIgh Voltage Software’s attempt to right some wrongs and based on the single player demonstration they definitely seemed to have taken past criticisms to heart.
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Jun 15, 2010 Comments Off on E3 Day One Grab Bag

E3 Day One Grab Bag

Here’s a bunch of super-brief impressions of mostly unrelated things that don’t merit their own post.

Rock Band 3 DS
This is like Amplitude or Frequency or Rock Band Unplugged, but on the DS.
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